Blender
Your object is rebuilt digitally — so precisely that it looks photographed.
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Modelled at true scale in Blender 5.2, rendered with Cycles on an RTX 5070. The villa has 647 parts and 26 materials; the garden with more than 600,000 blades of grass, cypresses built from sprays of twigs, a dry-stone wall of some 7,800 individual stones and olive groves exists only for the photos.
Path tracing
Light is computed the way it travels in reality — hence the look of a photo.
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Blender Cycles with a physical sky, real glass refraction and caustics, up to 32 light bounces. Exposure is measured: sunlit white render at 0.83–0.86 display luminance, the way a photographer would set it on location.
Three.js
Your visitor turns the model right in the browser — no app, no plugin.
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Three.js r185, served from our own server. The house arrives as a GLB with 32,280 triangles: 2.0 MB on disk, 127 KB over the wire. It only loads when someone wants to turn it.
Adaptive Experience
The page adapts to every device — nobody gets a stuttering version.
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Our own core (experience-core): device check, a short benchmark, five tiers. A governor lowers the tier when the frame rate keeps falling and carefully raises it again.
Unreal Engine
For premium properties: cinema quality, and your client is in control.
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Unreal Engine 5 with Lumen for the real-time version and path tracing for film. The same villa is already set up there and calibrated against Cycles.
Pixel Streaming
A server computes the graphics — your client sees them on a phone.
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Pixel Streaming over WebRTC. It only starts on a click, with a time limit and a monthly cap, because every minute costs a rented graphics card.